Our book features 12 practical activities and these are also available here, together with resources to download if needed. We know from first edition feedback from university teachers that these activities really help to engage and stimulate students who are new to the topic. Most of them require little more than a pen and paper. For some the ideal situation is to work in a group and to reach out to potential users.
These activities help new designers to broaden their design thinking. They show how a range of relatively simple methods can give confidence and certainty, steering the design approach in the right direction.
Students can take their first step in applying the skills and techniques required for different UX Design roles. The diverse skills associated with the activities include creative thinking, iterative design and quantitative research. Take a look at the menu on the left. Which one will you try first?
There are 12 hands-on activities in the new edition introducing a diverse range of skills from concept sketching to user research.